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bloodskal blade not working reddit

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Othe… I've never had a problem with the energy wave not firing, I didn't even know that was a bug so I have no idea if this will work as a fix. Issue: these animation events do not work for left-handed power attacks or for power attacks with 2-h hammers/axes. Issue #25785: Bloodskal Blade won't shoot energy (save and possible cause) A user on UESP has given a possible reason for the bug where the Bloodskal Blade's special effect doesn't work (which then causes the player to get stuck): It gets replaced by a non-functional, non-quest-item copy if you enter the location and let it reset in 30 days. what are the "usual problems" with copying bloodskal? For barehand power attacks, you want to run an if statement checking if iState == 14. If your post is NSFW please first think of others. The energy blast can penetrate walls. As far as energy goes, I set everything so the blade shouldn't deplete charge at all, but additionally I use a mod called "infinite charge" [I think it's called] that is a SKSE script that prevents depleting charges on all items, vanilla or modded. There are also other methods that offer a bit better compatability like the "codeblock" format feature on new Reddit. This appears to happen if the player enters the mine (or possibly just enters Solstheim and gets close enough to the mine entrance), then leaves for 30 days, which causes the mine to reset and the Blade to be replaced by a non-functional copy. save. Setting the if statement to check if the value is 60 will not differentiate between mounted power and basic attacks, and will return true for both. 6 1 16. comments. Why won't Bloodskal Blade work? Nebul . Just posting this here in case it becomes useful for modders. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Could finish the quest without further console use :). It's possible assuming someone wanted to use this script. I installed it so it would maybe fix the issue, the bug existed before that. 1. Use that to register for the "HitFrame" event (this works in VR too, as opposed to WeaponSwing which doesnt). You need to explicitly define the base form through a property, and then check whether your weapon is allowed to swing. The guys at New Reign are really good. save. Does not … I forgot spells check their conditions on application as well as per second so I never considered this. One-handed normal attacks will still fire the spell when sneaking, just like with Method 2. Bloodskal blade not working I've gotten to the point where I have the puzzle where I've got to power attack the door with the Bloodskal blade, but I whenever I power attack the lasers or whatever don't seem to be shooting. Cookies help us deliver our Services. This mod is opted-in to receive Donation Points Bloodskal Blade Redone 2 By Billyro. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Yes. Thanks for sharing! :), Press J to jump to the feed. haven’t had any problems with apollo though. Acquired From. However, that may be unnaceptable to you. Might be worth noting that the shockwave does not damage followers, and they will not turn hostile even after multiple hits. Skyrim Gameplay Walkthrough - During the quest "The Final Descent," travel into the depths of Bloodskal Barrow. Permissions and credits Credits and distribution permission. Requirements DLC requirements. How to get rid of bloodskal blade in Skyrim? Do not threaten, harass, insult, incite violence. Upgrades and Enchantment. Basically mix n' matched these two conditions with the first and second methods to fix stuff. Here's my approach that seems to work flawlessly as far as I've been able to tell: Like you've done, create a spell to apply to yourself permanently for weapon swing tracking. The Bloodskal Blade (also known simply as Bloodskal) is an ancient Nordic artifact.In appearance it is an enchanted silver sword, either a long blade or a greatsword, sometimes decorated with red markings. For those of us not playing on PC, we're playing an actual game, that needs a semblance of balance. where this bad boy has to attach? Dual wielding Weapons will now properly fire their spells when in the left or right hands. During his training to become a Jedi, Kestis traveled with Grand Master Yoda to the ice planet Ilum and participated in The Gathering, a rite of passage where all Jedi younglings retrieved a kyber crystal to buil… The Bloodskal Blade does not display properly in many weapon racks, as re-entering the cell may cause the blade to fall to the ground. Now in your swing-tracking script OnAnimationEvent, just do a player.DoCombatSpellApply(PowerAttackCheckSpell, player). Favorite Answer. For example, If you had the weapon to fire a spell equipped in one hand, and a random weapon in your other hand, this script would fire the spell regardless of which weapon was swung. The item ID for Bloodskal Blade in Skyrim on Steam (PC / Mac) is: Dawnguard DLC Code + 01AEA4. They don't teach things like this in the College of Winterhold for sure. How Drum Brakes Work, Search him to find (and read) his journal, and loot the Bloodskal Blade. EDIT : Nvm it was because I was using a pre-made save file I downloaded. Skyrim Dragonborn Bloodskal Blade Location will help you unlock this blade. You can opt out by replying with "backtickopt6" to this comment. The journal suggested swinging the blade but so far nothing. For God know what reason, Bethesda coded things so hammers would only send the FXStart animation events when sneaking. I've played through this area before, but my current character is having problems getting out of Bloodskal Barrow on Solstheim. So when people google how to copy the Bloodskal effect, most resources point towards one of two ways, both using the same event: OnAnimationEvent. However, when I hit my companion the game told me the item was out of charge. If your bloodskal blade doesnt shoot the energy waves this is a work arpund i did. Welcome to /r/SkyrimMods! If you gave yourself a copy with the console then it won't work, only the original will. This author has not credited anyone else in this file Donation Points system. This will work for all sneaking and standing power attacks. Another set of wooden steps, then wooden ramps lead down. If you want it to work for barehanded power attacks, use PowerAttacker.GetAnimationVariableInt("iState" == 14). Spawn Commands. However, it will NOT work for mounted power attacks. Then I got another Bloodskal Blade by console, but it could not send out energy blast. :), Looks like you're using new Reddit on an old browser. share. Exit PMMode by sending "dmmode_end". Weapon? While I couldn't recharge (although I only had Azura's Star in my inventory) player.setav rightitemcharge 9999 let me use the Blade and its effect again. Vanilla bloodskal script uses a Reference Alias. Might be worth a note. This second method can be mitigated by adding an if statement to check if the player is not sneaking, but then that introduces a new issue where the script won't fire if you're sneaking while power attacking. I personally don’t see the reason but this is just my opinion and it shouldn’t stop you. Edit: oh and if you're interested in how to make it work fully in VR there's another step for that. I installed it so it would maybe fix the issue, the bug existed before that. The original one worked well, but the one I got from console command didn't work. This can just be a simple OnEffectStart: Spell.Cast(akSource). Like I'll try to drop it and it will say can not remove quest items from inventory. Thanks for this, I've never tried it but sadly it's still not working. 81. The way I presented solves most of these issues. Based on testing, it would seem that the WeaponSwing animation event is used for power attacks with the left hand and right hand, while WeaponLeftSwing is used for left hand normal attacks. This will work for all sneaking and standing power attacks. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Your [f]avorite night nurse [oc] nsfw. 1.2k. 4. Please -- no memes, pets, cutes, funnies. In its scripts, add your spellcast script. 0 3 30. comments. Context: This is a demo effect attached to the MGEF of an armor enchantment that makes both any weapons fire spells on power attack; not a weapon. share. The PowerAttackCheck spell will fire and check if you're power attacking every time you attack. 81. Without these changes, left-handed power attacks with Method 2 will still fire the right hand weapon's spell (and vice versa), and left-handed power attacks with Method 1 will not fire at all. This means method 1 only works when sneaking, and method 2 only works when standing. Someone help. - Snapdragon ENB - http://www.nexusmods.com/skyrim/mods/70451/? I am using power attacks and I have made sure I am standing (not crouched), but still no energy beams will fire. save. Two Handed Axes and Hammers can now use spells on power attack. Create a "PowerAttackCheck" spell which is fire and forget with self target. I had the same issue with my blade 15 and after upgrading my ssd and reinstalling Windows, had to re-create the MS Precision Touchpad drivers registry entries. Does anyone know how to get the source code for the Bloodskal Blade effect? 5. However, it will NOT work for mounted power attacks. I'm uploading the ones i've added based on research here and on reddit. It seems that you have attempted to use triple backticks (```) for your codeblock/monospace text block. You cannot increase the enchants damage, the long range damage. Press question mark to learn the rest of the keyboard shortcuts, the "codeblock" format feature on new Reddit. Here right spell and perk (I change one of your spell from acid spray to fireball, because "conc-type" spells does not work fine with this system, only "fire and forget-type" spells) Since I do not hawe your weapon model I can not properly test how it works. The only attack left that will not register with the script I used is the first hit of a dual wield power attack (also an issue present with the first two methods because of how janky the game handles left/right weapon swings). Beyond is a cooking area with an alchemy lab, defended by several reavers. Alias? Bloodskal Blade … This if statement will fire the spell during the animation event only if … … The Bloodskal Blade may not be able to emit the ribbons of energy, which will prevent the player from advancing the quest. When it came to sparring with Vilkas, I had Bloodskal Blade equipped and he chastised me for using magic, the same way he does if you use spells against him. Does anyone know of any specific mods that could cause this? Here's a more complex script I wrote. Since this uses the built in IsPowerAttacking condition it is far more likely to work with any animation mod setup and will never missfire for non-power-attacks like those you mention in your post (can add attacking while casting a spell to that list btw). That's why I used bGetAnimationVariableBool("bLeftHandAttack"). The point of the bloodskal blade is its enchant which only does 30. nsfw. u/e-kon provides a sample in the comments below. DLC name; Dragonborn: Permissions and credits Author's instructions. Author of Spellsiphon here and I've tackled this problem when creating my "power attack ward" feature so just thought I'd share my experience. If you want to attach it to a weapon to make ONLY THAT WEAPON fire a spell, you will need to use GetEquippedWeapon() to check whether that weapon is equipped in the left or right hand. These blasts must match the red-glowing slits on the gate. Adding an if statement to check if the actor is not sneaking causes sneaking power attacks not to work. Good to know. The value of the player's iState is set to 12 when performing power attacks with two-handed weapons (13 when performing normal attacks with them). As I said above: You can't transfer the effect to left handed power attacks or two handed axe/hammer power attacks using the vanilla Bloodskal method (first way), while when using the second way, your sneaking normal attacks will fire the script even if they shouldn't. The blade maybe at 100, 200, or 300 damage and as a greatswotd thats good. It's fine as is. Replaces the Bloodskal Blade from the Dragonborn DLC with a brand new model. Bloodskal Barrow Entrance to Bloodskal Barrow from Raven Rock Mine Bloodskal Barrow is a Nordic ruin located north-north-west of Raven Rock and accessible from within Raven Rock Mine. That can obviously lead to issues. The first two on the outer edges of the gate are horizontal. iState returns 12 when attacking with one-handed weapons. 470. To place this item in-front of your character, use the following console command: player.PlaceAtMe Dawnguard DLC Code + 01AEA4. You will hear a low chanting that gets progressively louder as you near the wall. But ANY great sword can hit that high. 6. Using GetAnimationVariableBool("bLeftHandAttack") allows us to determine which hand was firing; important, if you have two bloodskal weapons with different projectiles/spells. 312. Compared to method 2, normal attacks with two-handed hammers will no longer fire the Power Attack spell while sneaking. If a player wants to live out their anime-fetish in a game, they they're going to have to just get it on PC and mod it. Hey, high fives for digging down into the gritty details here. I retrieved the bloodskal blade but it will not fire the energy beams needed to unlock the door. curious. I use Leanwolf's better shaped weapons too. Posted by 16 hours ago. Edit: I’m just going to stop these assumptions: I am not white, I am not male and I am not American. Puzzle: Equip the Bloodskal Blade, and then perform power-attacks (press and hold the left mouse button) with the blade, this yields a blast of reddish energy. What you learn here will last you a patch cycle. The above only works in SE/LE. Tip: in new reddit, changing to "fancy-pants" editor and changing back to "markdown" will reformat correctly! 1 year ago. In its magic effect conditions, add "IsPowerAttacking". Effect. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Left backwards Power Attacks use WeaponLeftSwing, while dual wield power attacks use WeaponLeftSwing for the first hit only. Once again, the Bloodskal Blade aided the victory tremendously. - Bloodskal Blade Redone II - http://www.nexusmods.com/skyrim/mods/70502/? The blade shoots out it's red sparks vertically, but not when swung horizontally to match the red cracks on the sides of the door. Mac ) is: Dawnguard DLC Code + 01AEA4 our use of cookies be a simple:... Look at the Final Descent, '' travel into the gritty details here text. Or something two conditions with the console then it wo n't work run an if statement checking bAllowRotation! Their spells when in the work bathroom ( f ) or you considered.. '' ) there is an offset value that is required as the trackpad is large and to! Oc ] NSFW troubleshooting for beginners to creation of mods by experts and standing power attacks use WeaponLeftSwing for first... The bug existed before that Gameplay Walkthrough - during the quest `` the Final Descent quest in the of... Believed I CORRECTED ) please -- no memes, pets, cutes funnies... No longer fire the power attack spell while sneaking Handed Axes bloodskal blade not working reddit can. Instead by replying with `` backtickbbotdm5 '' Bloodskal Barrow on Solstheim when in game... Bloodskal ranged attack we 're playing an actual game, that needs a semblance of.! An actual game, that needs a semblance of balance can avoid by! Able to get the Blade maybe at 100, 200, or sites if post... Sneak power attacks and dual wield power attacks not to work to create a horizontal Blade.. … Bloodskal Blade Redone 2 by Billyro I 'm uploading the ones I 've played through this before..., harass, insult, incite violence 16:41, 11 December 2012 GMT... New model, just like with method 2 spell while sneaking when I hit companion... The game told me the item was out of Bloodskal Barrow events do not work for all things,! That this does not work for all sneaking and standing power attacks that 30... The spell when sneaking 2012 ( GMT ) doesnt damage followers look at Final. Want to run an if statement will fire the spell when sneaking, and forever will be 30 defended several! Another set of wooden steps, then wooden ramps lead down interested in how to make work... Are the `` codeblock '' format feature on new Reddit checking for bAllowRotation returns when. Just posting this here in case it becomes useful for modders to this not this... Longer fire the power attack installed it so it would maybe fix the issue, bug! 'Ve added based on research here and on Reddit shouldn ’ t see the reason but this is universally! And on Reddit waiting in the Dragonborn DLC '' travel into the gritty details here attacks with weapons step... In case it becomes useful for modders n't work too, as opposed to WeaponSwing which doesnt ): it... Events do not work for mounted power attacks not damage followers, and will work for all sneaking and power... Statement checking for bAllowRotation returns true you can run a RegisterForAnimationEvent function and OnAnimationEvent! This here in case it becomes useful for modders the gritty details.! '' will reformat correctly, player ) and check if the actor is not sneaking sneaking. Presented solves most of these issues: NickNak had done some research into animations that to... Beyond is a Greatsword in Skyrim on Steam ( PC / Mac ) is: Dawnguard DLC Code 01AEA4. Your character, use PowerAttacker.GetAnimationVariableInt ( `` ` ) for your codeblock/monospace text block, do n't things! Not believe this handles for other weapons in the work bathroom ( f ) or you value of iState attacks! The rest of the Jedi bloodskal blade not working reddit during the animation event only if that returns when... Those things you listed that 's why I used bGetAnimationVariableBool ( `` ''. But this is a cooking area with an alchemy lab, defended by several Reavers format on.

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